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| PPG Wave 2.2 / 2.3 / EVU Simulator
Together with Paul Maddox, I developed a hardware/software combination to drag the PPG Waveterm into modern times - Waveterm C. I haven't found the time yet to finish it - other projects, like VSTHost, consume too much of my time. Besides, the capabilities of today's average computers have grown to a point where it's relatively easy to simulate a complete synthesizer, with only minute differences, inside the PC. So... that's what I did. A demo version of the standalone variant can be found here, as part of the Waveterm C demo. This demo version has been specially crafted to complement the WTC32 Demo version. It emulates a complete PPG Wave; that means, this simulation consists of a simulated 6809 processor with a simulation of practically all peripheral chips that runs the original PPG software. This way, WaveSimD is nearly 100% compatible to an original PPG Wave. In fact, the simulation is so accurate that I've developed the V8.3 Upgrade completely (except for the final tests) on the full version of WaveSim. Sonically, it isn't yet absolutely the same as the original, but it comes really close; close enough to allow a really good impression how, for example, a generated wavetable would sound if it had been sent by the full Waveterm C to a real PPG Wave 2.3. WaveSimD is a demo version. This means that it has some limitations which the full version does not have:
... but it works perfectly with Waveterm C (demo and full version). VST VersionAs noted above, I'm also creating programs in the VST area (VSTHost and its little brother SAVIHost). In parallel, I also created a VST variant of WaveSim. This one works inside a VST host, be it a big sequencer package or a small "standalonifier" like SAVIHost or Tobybear's Minihost. It doesn't have the full feature set yet (the debugging part is still missing), and some parameters that are easily tweaked in the standalone version can only be reached by parameter automation, but it works quite well already. Please note that the simulation really is as accurate as possible; that is, while it has a keyboard, this is not velocity-sensitive (notes turned on by MIDI are using the velocity information), but the PPG-style aftertouch can be simulated by dragging the mouse up and down on pressed keys. All the knobs and keys on the UI are implemented as automated parameters, so you can even record and playback knob movements and/or data changes to the current program. It comes in two flavors: a simple Wave 2.2 V6 simulation and the full-featured package that can simulate a Wave 2.2, Wave 2.3, or EVU in various software version (you can even load custom OS EPROM images into this one). Wave 2.2 V6 SimulationThe Wave 2.2 V6 simulation is freely available. A donation to my PayPal account using office@hermannseib.com as recipient and WaveSim as title would be nice, but I don't insist on it. You can download the current version
Features:
You can download an up-to-date (hehe... from 1985 or so :-) German manual for
the original Wave 2.2
from
Wave 2.2, 2.3, EVU SimulationThis one still isn't fully finished yet. The EVU simulation is still a bit incomplete (or rather, it still contains a stupid little bug that's driving me nuts, because its so hard to find). When it's complete, I plan to sell it at a moderate price. It's a piece of art and love, and an attempt to conserve a piece of synthesizer history, not done to compete with current state-of-the-art software synths, so I won't go for the price of these. Features, in addition to those of the Wave 2.2 V6 simulation:
Should be available soon. I'll post an update when it's ready for release (or rather, as ready as necessary to convince me to release it... not easy :-). As it's the case with all my sparetime projects, I can't really give a timeframe.
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